<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Dalyn Oliver Game Designer]]></title><description><![CDATA[Level up your gaming experience with Dalyn Oliver]]></description><link>https://dalynoliver.wixsite.com/dalyn-oliver-game-de/blog</link><generator>RSS for Node</generator><lastBuildDate>Fri, 14 Aug 2026 21:12:07 GMT</lastBuildDate><atom:link href="https://www.dalynoliver.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Technical Breakdown: The Oculus]]></title><description><![CDATA[A technical breakdown of a sentry obstacle I created. Includes an extensive overview of the blueprint process.]]></description><link>https://www.dalynoliver.com/post/technical-breakdown-the-oculus</link><guid isPermaLink="false">6a29bddbf8e7e84c72c04681</guid><category><![CDATA[Dev Diary]]></category><pubDate>Wed, 10 Jun 2026 21:45:04 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ec04b0_d026e16cbdf04f55b3c3c1e5423cc845~mv2.jpg/v1/fit/w_1000,h_798,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>dalynoliver</dc:creator></item><item><title><![CDATA[Mannequin Mayhem - Dev Diary]]></title><description><![CDATA[This is a compilation of my weekly design journal entries for a combat design project I worked on. ]]></description><link>https://www.dalynoliver.com/post/team-doomsday-design-journal</link><guid isPermaLink="false">699fa72291604ab56c361bfc</guid><category><![CDATA[Dev Diary]]></category><pubDate>Thu, 26 Feb 2026 02:13:12 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ec04b0_9ebf98256ca143eb9dccc7d2df94e399~mv2.png/v1/fit/w_1000,h_837,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>dalynoliver</dc:creator></item><item><title><![CDATA[Welfare Check - Dev Diary]]></title><description><![CDATA[Design Philosophy Welfare Check started off as a class project with a tight deadline, so scope was a major consideration. My design...]]></description><link>https://www.dalynoliver.com/post/welfare-check-dev-diary</link><guid isPermaLink="false">68e08ecd14943fa91113cf60</guid><category><![CDATA[Dev Diary]]></category><pubDate>Sat, 04 Oct 2025 03:10:05 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ec04b0_7d3af1a18b144aaf9c231d93d768b00c~mv2.png/v1/fit/w_967,h_767,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>dalynoliver</dc:creator></item><item><title><![CDATA["Bear Bones" Game Jam Post-Mortem]]></title><description><![CDATA[I participated in Gamecraft’s October Game Jam, “Bare Bones,”  as my first-ever jam.  We decided to twist the topic of “Bare Bones” into...]]></description><link>https://www.dalynoliver.com/post/bear-bones-game-jam-post-mortem</link><guid isPermaLink="false">67210aff5dc2e74a77de4a2b</guid><category><![CDATA[Dev Diary]]></category><pubDate>Tue, 29 Oct 2024 16:42:30 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ec04b0_8d93c1128f1d4bc6b1ae5f01d7d38de8~mv2.png/v1/fit/w_1000,h_605,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>dalynoliver</dc:creator></item><item><title><![CDATA[Enhancing a Level with Small, Strategic Changes - Bendy and the Ink Machine]]></title><description><![CDATA[Bendy and the Ink Machine  is a first person horror game in which the player explores the sprawling, desolate remains of Joey Drew...]]></description><link>https://www.dalynoliver.com/post/bendy-and-the-ink-machine-5-small-tweaks-to-elevate-a-level</link><guid isPermaLink="false">663a6a56b3e9ffb07f44cd67</guid><category><![CDATA[Design Analysis]]></category><pubDate>Tue, 07 May 2024 17:56:05 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/ec04b0_369c5d13ce234fbd89c3d15aa9344aac~mv2.jpg/v1/fit/w_616,h_353,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>dalynoliver</dc:creator></item></channel></rss>