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Technical Breakdown: The Oculus
A technical breakdown of a sentry obstacle I created. Includes an extensive overview of the blueprint process.
Jun 104 min read


Mannequin Mayhem - Dev Diary
This is a compilation of my weekly design journal entries for a combat design project I worked on.
Feb 257 min read


Welfare Check - Dev Diary
Design Philosophy Welfare Check started off as a class project with a tight deadline, so scope was a major consideration. My design...
Oct 3, 20253 min read


"Bear Bones" Game Jam Post-Mortem
I participated in Gamecraft’s October Game Jam, “Bare Bones,” as my first-ever jam. We decided to twist the topic of “Bare Bones” into...
Oct 29, 20243 min read
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